Ben Hiller
Ben Hiller
3D Artist
Burlington, Vermont, United States

Summary

I am a graduate of the Champlain College Game Development Program, seeking a position as a hard surface 3D modeler for games. I have a well rounded 3D generalist background but excell at hard surface modeling, specifically weapon modeling. I have an eye for detail and proficiency with Maya, Zbrush, Adobe Suite, Substance, and Unreal Engine as well as an understanding of iterative workflow and agile development. I have particular interest in fantasy weapons and firearms. Fantasy weapons are fun because you can push them to the extreme, to make something truly over the top and exaggerate the weight and power behind them. I more recently developed an interest in firearm modeling as they have an elegance and beauty in their design. I love to dive deep into research to find out how the individual components move and come together to make a truly efficient machine. I look forward to using my skills on your team.

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Skills

3D ModelingDigital SculptingHard Surface ModelingHigh-poly ModelingLow-poly ModelingProp ModelingWeapon ModelingUV MappingTexture BakingTexturingPhysically Based Rendering

Software proficiency

Maya
Maya
ZBrush
ZBrush
xNormal
xNormal
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Visual Studio
Visual Studio
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Reel

Productions

    • Video Game
      The Grand Master
    • Year
      2017
    • Role
      Environment and Prop Artist
    • Company
      Yhomstad Meadery