2-Handed Mace

Ben hiller mace3

Mace Render in Marmoset

Ben hiller mace3topo

Mace Render in Marmoset Showcasing Topology

Ben hiller mace1

Mace Render in Marmoset

Ben hiller mace1topo

Mace Render in Marmoset Showcasing Topology

Ben hiller mace2

Mace Render in Marmoset

Ben hiller mace2topo

Mace Render in Marmoset Showcasing Topology

Ben hiller mace4hex

Mace Render in Marmoset Focused on the Mace Head Detail

Ben hiller mace5shaft

Mace Render in Marmoset Focused on the Leather Grip Detail

Ben hiller mace6pommel

Mace Render in Marmoset Focused on the Pommel Detail

Ben hiller mace4headtopo

Mace Render in Marmoset Focused on the Mace Head Topology

Ben hiller mace5shafttopo

Mace Render in Marmoset Focused on the Leather Grip Topology

Ben hiller mace6pommeltopo

Mace Render in Marmoset Focused on the Pommel Topology

Ben hiller ambient occlusion

Ambient Occlusion (2048 resolution)

Ben hiller basecolor

Albedo Base Color (2048 resolution)

Ben hiller metalness

Metalness (2048 resolution)

Ben hiller normal

Normal (2048 resolution)

Ben hiller roughness

Roughness (2048 resolution)

Marmoset Viewer

Ben hiller macehigh1

Zbrush Render of the High Poly Mace

Ben hiller maceheadhigh

Zbrush Render of the High Poly Mace Head

Ben hiller pommeldetail

Zbrush Render of the High Poly Mace Pommel

Model of a 2-Handed Mace inspired by my girlfriend's Dungeons and Dragons character. I wanted to play around with pushing a stylized look with physically based rendering and diving deeper into Substance Painter and Zbrush. The final model has a tri-count of 4854 tris and is utilizing 2048 resolution texture maps.