I am a graduate of the Champlain College Game Development Program, seeking a position as a hard surface 3D modeler for games. I have a well rounded 3D generalist background but excell at hard surface modeling, specifically weapon modeling. I have an eye for detail and proficiency with Maya, Zbrush, Adobe Suite, Substance, and Unreal Engine as well as an understanding of iterative workflow and agile development. I have particular interest in fantasy weapons and firearms. Fantasy weapons are fun because you can push them to the extreme, to make something truly over the top and exaggerate the weight and power behind them. I more recently developed an interest in firearm modeling as they have an elegance and beauty in their design. I love to dive deep into research to find out how the individual components move and come together to make a truly efficient machine. I look forward to using my skills on your team.