2-Handed Mace

Mace Render in Marmoset

Mace Render in Marmoset

Mace Render in Marmoset Showcasing Topology

Mace Render in Marmoset Showcasing Topology

Mace Render in Marmoset

Mace Render in Marmoset

Mace Render in Marmoset Showcasing Topology

Mace Render in Marmoset Showcasing Topology

Mace Render in Marmoset

Mace Render in Marmoset

Mace Render in Marmoset Showcasing Topology

Mace Render in Marmoset Showcasing Topology

Mace Render in Marmoset Focused on the Mace Head Detail

Mace Render in Marmoset Focused on the Mace Head Detail

Mace Render in Marmoset Focused on the Leather Grip Detail

Mace Render in Marmoset Focused on the Leather Grip Detail

Mace Render in Marmoset Focused on the Pommel Detail

Mace Render in Marmoset Focused on the Pommel Detail

Mace Render in Marmoset Focused on the Mace Head Topology

Mace Render in Marmoset Focused on the Mace Head Topology

Mace Render in Marmoset Focused on the Leather Grip Topology

Mace Render in Marmoset Focused on the Leather Grip Topology

Mace Render in Marmoset Focused on the Pommel Topology

Mace Render in Marmoset Focused on the Pommel Topology

Ambient Occlusion (2048 resolution)

Ambient Occlusion (2048 resolution)

Albedo Base Color (2048 resolution)

Albedo Base Color (2048 resolution)

Metalness (2048 resolution)

Metalness (2048 resolution)

Normal (2048 resolution)

Normal (2048 resolution)

Roughness (2048 resolution)

Roughness (2048 resolution)

Marmoset Viewer

Zbrush Render of the High Poly Mace

Zbrush Render of the High Poly Mace

Zbrush Render of the High Poly Mace Head

Zbrush Render of the High Poly Mace Head

Zbrush Render of the High Poly Mace Pommel

Zbrush Render of the High Poly Mace Pommel

Model of a 2-Handed Mace inspired by my girlfriend's Dungeons and Dragons character. I wanted to play around with pushing a stylized look with physically based rendering and diving deeper into Substance Painter and Zbrush. The final model has a tri-count of 4854 tris and is utilizing 2048 resolution texture maps.